Organizational Leadership & Innovation

Leadership & Corporate Venturing
For educators
Learning time
Varies, but usually 6-7 sessions of 60-90 minutes each
Authored by:

Give students the experience of leading and managing an internal venture

What you'll teach

  • Building a team and scaling and growing an internal venture

  • Approaches to finding product-market fit

  • Pitching and persuading key stakeholders

  • Managing finances

  • Negotiating with potential customers and stakeholders

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About Organizational Leadership & Innovation

The Organizational Leadership and Innovation Game is a multi-session game in which students work in teams for the WISE Corporation, a large, diversified company. They are given the opportunity to join the WISE Accelerator, which helps the company launch innovative new products and services. Students take on a leadership role as they lead an internal venture – DX Technology – to success. As they run their venture, they make critical decisions that will affect their future: they will need to persuade customers to buy their product; conduct business experiments; and find and persuade critical stakeholders to fund their venture- all while managing key elements of hiring, finance, and marketing. The challenges are realistic and engaging, drawn from the experiences of successful managers and the latest research.

The Student Experience

In this multi-session game, students will enter a hyper-immersive world and work in teams leading an internal venture as they:

  • persuade customers to buy their product
  • conduct disciplined business experiments
  • pitch key stakeholders
  • negotiate with key stakeholders
  • hire employees
  • manage finances
  • explore business models
  • practice hypothesis-driven product design

Your Experience

The Organizational Leadership & Innovation Game is unlike any other simulation or game you may have previously run.

Here is how:

The game is effective

We designed the Organizational Leadership & Innovation Game to teach key concepts through a branching narrative in which students make increasingly consequential choices and are guided along the way via lectures, adaptive feedback, interactive videos, scoring, coaching, and gamified elements. We wanted to give students a chance to practice working in teams and navigate the tradeoffs involved in major startup decisions in an environment replete with narrative surprises, fast-moving events, and an uncertain future.

What does this mean for you?

You don’t have to focus on providing context, lectures, or feedback. You can focus on making the experience have meaning in students’ lives and future plans.

The game is adaptive

The game adapts to students at different levels and is built to support every student. Students who struggle get feedback and instructional material and can ask additional questions of in-game characters to help them make decisions. Students who need more of a challenge can opt for additional challenges. We have spent years assessing student reactions to every game element and have built support and additional challenges to adapt to every student.

What does this mean for you?

Students of different ability levels can still have meaningful experiences. You can use our reporting to understand where students are in the game, what they are struggling with, and where they may need additional discussion. The adaptive nature of the game means you don’t have to focus on how to teach different students; you can leave all of this work to the game.

Insights from our extensive instructor reports can help you with assessment and your debrief (should you choose to create one), and give you ideas for team coaching interventions and advice.

The game makes teaching easier

The game runs itself and includes instruction, feedback loops, expert insight, and adaptive storylines. Unlike other simulations, you don’t need to keep track of what happens in the game, and there is no daily management required.

What does this mean for you?

Depending on your workload, you can be as involved as you’d like to be, but you can shift your day-to-day class management to higher-order meaning-making for your students. You can focus less on grading and communicating basic concepts and more on having meaningful discussions about the experience.

For more on the story, how to create meaning for students, answer student questions, and a variety of workload approaches, see the Instructor Guide. For more on the pedagogical techniques, see our White Paper.

The Game at a Glance

Learning Time (12-18 hours)

-In-Class Live Team Sessions: 6-7 Sessions, 60-90 minutes each

-Out-of-Class Asynchronous Strategy and Review Sessions: 6-7 Sessions, 60-90 minutes each

Bandwidth Requirements

-At home/office: 30 megabits per second

-Classrooms/larger settings: 100 megabits per second, ideally with multiple access points

Learner Requirements

-A computer with internet access; the game works best in any modern browser, including the latest Chrome, Firefox, or Safari

-If they are playing in person, headphones for watching videos

-If they are playing remotely, a way of connecting with their team during Live Team Sessions (a video chat is preferable for remote groups)

-VPN (Virtual Private Network) should be turned off

What is an Alternate Reality Course (ARC)?

Built on our ARC platform, Alternate Reality Courses are a new breed of serious games. Every course combines world-class subject matter expertise, hyper-immersive interactive fiction, the science of learning, and innovative game design. ARCs are deeply engaging, teach through experience, and promote robust and enduring knowledge that learners will use beyond the course.

An ARC teaches learners in three ways:

  • Learning objectives - skills learners will gain and use in the future
  • Practice objectives - specific experiences learners will encounter, so that when they see them in the real world, they will know what to do
  • Thinking objectives - mental techniques learners will develop that are applicable outside of the context of the simulation
.

What you'll teach

  • Leading a successful team: techniques for leading teams to success
  • Financing an internal venture: cash flow, sources of capital
  • Business experiments: data gathering, hypothesis testing, pivoting
  • Building teams and organizations: organizing and setting up a hiring process to build successful teams
  • Sales and marketing: analyzing markets and selecting customers to target for new products and services
  • Negotiations: establishing positions, analyzing bargaining power, conducting high-stakes negotiations
  • Pitching and persuasion: pitching new ideas and persuading stakeholders of the value of your business concept
  • Personal leadership ability: inspiring a team, avoiding team pitfalls, and achieving consensus
  • Experiencing the types of data that are generated by business experiments: surveys, market tests, and interviews
  • Leading during a time of uncertainty and change
  • Engaging with critical stakeholders in high-stakes settings: managers, customers, and employees
  • Navigating through common points of failure for internal ventures: team conflict, scaling, and process loss
  • Perspective-taking and the ability to analyze multiple viewpoints
  • Improvisation: making do with what you have to solve novel problems
  • Self-monitoring and metacognition
  • Self-efficacy and the confidence to accomplish entrepreneurial challenges
  • Leading a successful team: techniques for leading teams to success
  • Financing an internal venture: cash flow, sources of capital
  • Business experiments: data gathering, hypothesis testing, pivoting
  • Building teams and organizations: organizing and setting up a hiring process to build successful teams
  • Sales and marketing: analyzing markets and selecting customers to target for new products and services
  • Negotiations: establishing positions, analyzing bargaining power, conducting high-stakes negotiations
  • Pitching and persuasion: pitching new ideas and persuading stakeholders of the value of your business concept
  • Personal leadership ability: inspiring a team, avoiding team pitfalls, and achieving consensus
  • Experiencing the types of data that are generated by business experiments: surveys, market tests, and interviews
  • Leading during a time of uncertainty and change
  • Engaging with critical stakeholders in high-stakes settings: managers, customers, and employees
  • Navigating through common points of failure for internal ventures: team conflict, scaling, and process loss
  • Perspective-taking and the ability to analyze multiple viewpoints
  • Improvisation: making do with what you have to solve novel problems
  • Self-monitoring and metacognition
  • Self-efficacy and the confidence to accomplish entrepreneurial challenges

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